Building Memories with Lego

June 2018
Role: Technical Designer

An augmented reality concept design created for the 2018 Lego + USC AR Game Jam organized by Lego's Creative Play Lab in Los Angeles, California.

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Stepstone Island

Spring 2017 - Spring 2018
Role: Project Lead, Gameplay Programmer

A mobile fitness game where you help Olly the Osprey clean a trashed and abandoned island though exercise! This game is my MFA in interactive media thesis project and was developed during my last year at the University of Southern California.

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Emergency Department
Dashboard Prototype

Fall 2017
Role: UI / UX Designer

A prototype of a status dashboard created to help emergency department personnel keep track of their performance. This project was lead by Dr. Welmoed Van Deen in association with the USC Gehr Family Center for Health Systems Science.

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Disco Bear

Fall 2016
Role: Designer, Gameplay Programmer

An interactive narrative that follows a polar bear through tragedy, depression, and his journey back to the dance floor.

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Fall 2016-Spring 2017
Role: Producer, Puzzle Designer, Usability Researcher

A 2D puzzle platformer that revolves around two robots, PLAT and MIA, as they navigate through a scrapyard, evade patrols, and escape the grips of destruction.

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Wiki Archive Tool
for DreamWorks Animation SKG

Summer 2016
Role: Designer, Developer

An interactive tool that creates visualizations to aid in archiving wiki pages. This project was created during my second internship at DreamWorks Animation SKG.

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The Pipeline Game
for DreamWorks Animation SKG

Summer 2015
Role: Designer, Developer

A HTML5 canvas drag-and-drop game used to test employee understanding of the DreamWorks animation pipeline. This project was created during my first internship at DreamWorks Animation SKG.

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